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INTERACTIVE SOUND DESIGN

For Videogames and interactive media

PORTFOLIO


Games and projects I’ve worked on – Click on thumbnails to see more

My Skills


CoNCEPTion

Creating compelling sound design documents and palettes, prototyping features with interactive tools, collaborating with design & tech to develop audio pipeline.

SOUND DESIGN

Producing cohesive sound assets using studio recordings, sound synthesis and soundbanks. shaping the audio identity while aiming for liveliness and smooth user experience.

ENGINE INTEGRATION

Collaborating with gameplay and developers to implement solid audio systems in game engine and deliver the best feedbacks in real time. I use commercial & custom engines as well as middlewares.

TEAM MANAGEMENt

Coordinating audio teams on AAA projects to ensure quality of deliverables by establishing strong guidelines, applying director vision and keeping track of everyone’s progress. Efficient communication with all teams and giving visibilty on our progress. Responsible for hiring, staffing, mentoring and day-to-day well being of the team.

ABOUT ME


My name is Louis Alet, I’ve been working in the videogame industry for nine years, producing compelling audio assets and building immersive audio systems. Check out some of my prior and ongoing work in the Portfolio tab. To learn more about my career path and education background, click read more below.

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