INTERACTIVE SOUND DESIGN
For Videogames and interactive media

Hi ! I’m Louis Alet, I’ve been working in the videogame industry for nine years, producing compelling audio assets and building immersive audio systems for major AAA games.
Check out the main projects I’ve worked on Portfolio section below
My skills covers a wide range from asset creation and integration to team management. Learn more in My Skills section
For details about my career path and education background, see About tab
Thanks for your visit, feel free to reach out through the Contact page .
PORTFOLIO
MAjor Games and projects I’ve worked on – Click on thumbnails for details
My Skills
CoNCEPTion
Creating compelling sound design documents and palettes, prototyping features with interactive tools, collaborating with design & tech to develop audio pipeline.
SOUND DESIGN
Producing cohesive sound assets using studio recordings, sound synthesis and soundbanks. shaping the audio identity while aiming for liveliness and smooth user experience.
ENGINE INTEGRATION
Collaborating with gameplay and developers to implement solid audio systems in game engine and deliver the best feedbacks in real time. I use commercial & custom engines as well as middlewares.
TEAM MANAGEMENt
Coordinating audio teams on AAA projects to ensure quality of deliverables by establishing strong guidelines, applying director vision and keeping track of everyone’s progress. Efficient communication with all teams and giving visibilty on our progress. Responsible for hiring, staffing, mentoring and day-to-day well being of the team.
TOOLS

























