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UBISOFT BORDEAUX

2019 – Present day

Assassin’s creed Shadows : Claws of Awaji

LEAD sound designer | 2023 – Present day

This is my first mandate as a lead sound designer, i managed a team of five designers over the whole development of the DLC. I organized scope assignments, transversal collaboration with teams and day to day management of our audio crew.

Game is not released yet, more to come

Battle Core ARena

SENIOR sound designer | 2023

Working on sci-fi weapons, procedural locomotion and abilities sounds and integration.

I handled some audio direction topics, like sound palettes, Sound design documents and collaboration with the music composer.

Assassin’s creed Mirage

SENIOR sound designer | 2023 – Present day

Working on city dynamic ambiences , UI and gameplay ingredients sound assets, Quests scripted events assets, engine integration and debugging.

PROJECT Q

SENIOR SOUND DESIGNER | 2021-2023 | CANCELED PROJECT

Worked as acting lead on this now cancelled AA project: Sound Direction, Audio Pipeline setup and maintenance (Unreal 5 & Wwise), supervising audio team, sound design and integration.

Unfortunately all assets except this concept art are under nda.

Assassin’s creed valhalla & DLC 1

SOUND DESIGNER | 2020-2021

Acting as a transversal sound designer working on whole sections of the game : Ambiences, Foley, Ingredients, SFX, UI Design and integration, Voice & music integration.

Ghost Recon Breakpoint & DLC 1+2

SOUND DESIGNER | 2018-2019

Creation of assets & systems for land and air drones entities for main game, then additional sound design for live events (AI entities, Terminator Archetype, DLC Quests).