UBISOFT BORDEAUX
2019 – Present day
Assassin’s creed Shadows : Claws of Awaji
LEAD sound designer | 2023 – Present day
This is my first mandate as a lead sound designer, i managed a team of five designers over the whole development of the DLC. I organized scope assignments, transversal collaboration with teams and day to day management of our audio crew.
Game is not released yet, more to come

Battle Core ARena
SENIOR sound designer | 2023
Working on sci-fi weapons, procedural locomotion and abilities sounds and integration.
I handled some audio direction topics, like sound palettes, Sound design documents and collaboration with the music composer.
Assassin’s creed Mirage
SENIOR sound designer | 2023 – Present day
Working on city dynamic ambiences , UI and gameplay ingredients sound assets, Quests scripted events assets, engine integration and debugging.
PROJECT Q
SENIOR SOUND DESIGNER | 2021-2023 | CANCELED PROJECT
Worked as acting lead on this now cancelled AA project: Sound Direction, Audio Pipeline setup and maintenance (Unreal 5 & Wwise), supervising audio team, sound design and integration.
Unfortunately all assets except this concept art are under nda.

Assassin’s creed valhalla & DLC 1
SOUND DESIGNER | 2020-2021
Acting as a transversal sound designer working on whole sections of the game : Ambiences, Foley, Ingredients, SFX, UI Design and integration, Voice & music integration.

Ghost Recon Breakpoint & DLC 1+2
SOUND DESIGNER | 2018-2019
Creation of assets & systems for land and air drones entities for main game, then additional sound design for live events (AI entities, Terminator Archetype, DLC Quests).
